![]() We believe that the best and most effective solution for protecting children and adults alike is to identify users by their device and allow access to age-restricted materials and websites based on that identification. The safety of our users is one of our biggest concerns. To protect children and user privacy, any legislation must be enforced against all platforms offering adult content. Very few sites are able to compare to the robust Trust and Safety measures we currently have in place. As we've seen in other states, this just drives traffic to sites with far fewer safety measures in place. “In addition, mandating age verification without proper enforcement gives platforms the opportunity to choose whether or not to comply. ![]() “While safety and compliance are at the forefront of our mission, giving your ID card every time you want to visit an adult platform is not the most effective solution for protecting our users, and in fact, will put children and your privacy at risk.” Class mechanics, like the passive skill bonuses from the Sorceress' Enchantment system, strengthen the skill tree too.“As you may know, your elected officials in Utah are requiring us to verify your age before allowing you access to our website,” DeVille says. And plenty of skills synergize with the effects-not the exact damage-of abilities, so you can simply skip those skills if they don't meaningfully change your rotation. It's tasty frosting on an already delicious cake. I'll gladly choose a 3% critical strike chance on Fire Bolt if the fire bolt was free. I loved Diablo 3's Skill Rune system where you modified abilities on the fly, but Diablo 4 convinced me that you can have both. None of this would matter if most of the skills were tiny percentage upgrades. But once you pick up a nice rare or legendary item that grants you the most impactful rank of a new skill, you can safely swap points to the smaller upgrades and not feel like you're downgrading your build. When you're in between powerful items, you can go as deep as you'd like on your favorite skills. The skill tree works because it's immensely adaptable, and the game constantly offers you reasons to mess with it. I went full glass cannon and one piece of gear made me into just a cannon-at least until something better comes along. ![]() My Sorceress still has a pair of boots that give her a free rank of Teleport and an aspect that gives her increased movement speed right after. And each time I made the swap, the results mattered. ![]() The Diablo 4 beta only lets you hit level 25 out of the final game's level 100 cap, but there were several times on both my Rogue and Sorceress where something as simple as a pair of boots sparked an entirely new build. I brought up the skill tree almost as much as I brought up the map. Fire bolt can give you back two mana for hitting burning enemies or get a flat increase to its burning damage-and you can only pick one. You could stop there and move onto other more substantial upgrades, but you can also invest another point to squeeze a little more out of it. But with only one point, you can take its first upgrade that causes your fire bolts to pass through already-burning enemies, transforming it from a single-target spell to a multi-target one. Fire bolt can take up to five total points, each slightly increasing its damage. The Sorceress' fire bolt is a burning projectile that hits enemies for a small amount of damage and then sets them on fire for ticking damage. And it doesn't require that many points to dig deeper into your class tree, which encourages you to focus on the skills that mean the most to you. It includes loads of incremental upgrades, but they sit at the end of their own branches for each major skill. Diablo 4's skill tree is the modern solution to an age-old problem.
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